61 Terms

UX Research Glossary

Essential terms and definitions for card sorting, user research, and information architecture

Card Sorting

Content

Data Analysis

Information Architecture

Product Development

UX Concepts

UX Design

UX Metrics

UX Research

A/B Testing
A/B testing (split testing) compares two versions of a webpage or feature to determine which performs better based on real user behavior and data.
Accessibility Testing
Accessibility testing is the process of evaluating digital products to ensure they can be used by people with disabilities. It helps create more inclusive exper
Affinity Diagram
An Affinity Diagram is a visual method for organizing large amounts of data, ideas, or insights into natural groupings based on relationships or similarities. I
Affordance
Affordance refers to the perceived or actual properties of an object that suggest how it can be used. In UX design, affordances are visual cues that help users
Breakpoint
Breakpoint is a specific width threshold in responsive web design where the layout of a website changes to accommodate different screen sizes. Breakpoints defin
Card Sorting
Card sorting is a user research method that helps you understand how people categorize and group information. It provides valuable insights into users' mental m
Cognitive Load
Cognitive load refers to the mental effort and working memory resources required to process information and complete tasks. It represents the amount of mental p
Contextual Inquiry
Contextual inquiry is a field research method where researchers observe and interview users in their natural environment while they perform tasks. It provides d
Conversion Rate Optimization
Conversion Rate Optimization (CRO) is the systematic process of increasing the percentage of website visitors who take a desired action. Through analysis, testi
Dendrogram
A dendrogram is a tree diagram that illustrates the hierarchical relationship between objects based on similarity. It's a visual representation of the results f
Design Sprint
Design Sprint is a time-constrained, five-day process that uses design thinking to solve complex problems and test new ideas through rapid prototyping. It helps
Design System
A design system is a comprehensive collection of reusable components, guidelines, and standards that ensure consistency across digital products. It serves as a
Diary Study
A diary study is a qualitative UX research method where participants record their experiences, behaviors, and thoughts over an extended period. This longitudina
Ethnographic Research
Ethnographic Research is a qualitative research methodology where researchers immerse themselves in users' environments to observe behaviors, interactions, and
Eye Tracking
Eye tracking is a research method that records where a person's eyes move when viewing interfaces, content, or physical objects. It provides objective data on v
Feedback Loop
Feedback loop is a cyclical process where user input leads to system responses, which in turn informs future user actions. It creates a continuous exchange of i
Findability
Findability is the measure of how easily users can locate specific information or functionality within a digital product. It directly impacts user experience by
Gamification
Gamification is the strategic use of game elements and mechanics in non-game contexts to boost user engagement and motivation. It transforms ordinary tasks into
Heat Map
Heat Map is a visual representation of data where values are depicted as colors. In UX research, heat maps show where users focus their attention or interact mo
Heuristic Evaluation
Heuristic evaluation is a usability inspection method where experts evaluate a user interface against established usability principles (heuristics). It provides
Information Architecture
Information Architecture (IA) is the structural design of information environments that enables intuitive navigation and content findability. It serves as the b
Information Scent
Information scent refers to the cues in a digital interface that help users predict what they will find if they follow a particular navigation path. It helps us
Interaction Design
Interaction Design (IxD) is the practice of designing how users interact with digital products, focusing on creating intuitive, effective, and enjoyable experie
Journey Map
A journey map is a visual representation of a user's complete experience with a product, service, or organization over time. It documents the steps, touchpoints
Mental Model
A mental model is a person's internal representation of how something works in the real world. These cognitive frameworks help users predict how systems behave,
Microinteraction
Microinteraction is a small, contained moment when a user interacts with a digital product to accomplish a single task. These subtle animations, transitions, an
Mockup
A mockup is a detailed visual representation of a digital product's appearance, showing what the final design will look like without implementing full functiona
Navigation Pattern
Navigation pattern is a standardized design approach for organizing and presenting the paths users can take through a website or application. It creates consist
Net Promoter Score
Net Promoter Score (NPS) is a customer loyalty metric that measures how likely customers are to recommend your product or service to others. It helps organizati
Onboarding
User onboarding is the structured process of introducing new users to your product and guiding them to value. It includes the entire first-time experience, from
Participatory Design
Participatory Design is a collaborative approach to research, design, and development that actively involves all stakeholders (users, designers, developers, and
Progressive Disclosure
Progressive disclosure is an interface design technique that presents information and functionality gradually, revealing details only when needed. It reduces co
Prototype Fidelity
Prototype fidelity refers to the level of detail, functionality, and visual polish in a prototype. It exists on a spectrum from low fidelity (simple, abstract r
Responsive Design
Responsive Design is an approach to web design that ensures digital interfaces adapt to different screen sizes and devices. It creates optimal viewing experienc
Screen Reader
A screen reader is assistive technology software that converts digital text into synthesized speech or braille output. It helps users with visual impairments or
Sentiment Analysis
Sentiment Analysis is a technique that identifies and categorizes opinions expressed in text to determine whether the writer's attitude is positive, negative, o
Sitemap
A sitemap is a hierarchical representation of a website's structure and content organization. It visualizes how pages are organized, connected, and navigated, s
System Usability Scale
The System Usability Scale (SUS) is a standardized questionnaire that measures the perceived usability of a product or system. As one of the most widely used us
Task Analysis
Task Analysis is a structured approach to understanding how users complete specific activities to achieve their goals. It involves breaking down tasks into smal
Think Aloud Protocol
Think Aloud Protocol is a UX research method where participants verbalize their thoughts, feelings, and reasoning while completing tasks. This verbal protocol t
Tree Testing
Tree testing (also known as reverse card sorting) is a UX research method that evaluates how easily users can find information in a website or app's navigation
Usability Metric
Usability Metrics are quantifiable measurements that evaluate how effectively, efficiently, and satisfactorily users can interact with a product or interface. T
Usability Testing
Usability testing is a research method where real users interact with a product or interface while researchers observe and gather feedback. It helps teams ident
User Flow
User flow is a visual representation of the path users take to complete a specific task within a digital product. It maps out every step of the user's journey f
User Journey
A user journey maps the complete experience a user has with your product, from initial awareness through post-purchase, revealing pain points and opportunities.
User Persona
User persona is a fictional representation of your target users based on real data about demographics, behaviors, needs, and goals. These semi-fictional charact
User Research
User research is the systematic study of target users to understand their needs, behaviors, and motivations through observation and feedback methods.
Wireframe
A wireframe is a low-fidelity sketch or blueprint that outlines the basic structure, layout, and functionality of a digital interface without detailed visual de

glossary

Ready to Put These Concepts Into Practice?

Start a free card sorting study and apply what you've learned

Start Free Study